KICKSTARTER PRE-LAUNCH · APPROVED APR 25 2026 · GOES LIVE MAY 2026

14 GAMES.
ONE FACTORY.
ZERO COMPETITION.

MADNESS is a catalogue of 14 sports management simulators — Gridiron, Volley, Cricket, MMA, Rugby, and 9 more — built on a single Unreal Engine 5.7 backbone with sport-specific match sims. AAA-grade presentation. AAA simulation depth. Solo-built, AI-piloted — 372,301 lines of C++ across 1,373 source files, 14 codebases that all build clean.

PLATFORMS · STEAM DAY 1 (PC · MAC · LINUX) · CONSOLES POST-€240K
SOON
PRE-LAUNCH · NOTIFY ME ON KICKSTARTER
MAY 2026
14 SPORTS MGMT SIMS · ONE BUILDER · NOTHING SHIPPED YET
372K+
LOC C++ written
14 / 14
Builds clean
UE 5.7
Engine
MADNESS — monolithic brand mark
ONE FRANCHISE · FOURTEEN SPORTS MADNESS · UE 5.7
AVAILABLE IN EN FR ES DE IT PT-BR JA KO ZH HI AR RU PL 13 LOCALES · DAY 1
F.00 Brand mark · monolith logo · localized day-1 in 13 languages — full UI + commentary feed strings.
THE CATALOGUE · 14 TITLES · 5 PILOT (Q4 2026) · 9 STRETCH UNLOCKS
UE 5.7 · ONE PLUGIN · ONE MADNESS ID
01 · THE THESIS

The empty-niche map.
Most sports have nobody.

14 sports. 8 wastelands. No serious management sim ships for volley, handball, cricket-as-management, MMA-as-promoter. Four have outdated indie attempts. Two have entrenched competitors. We start with the wastelands and let backers vote in the rest via stretch goals.
EMPTY · 8 SPORTS

No sim ships at all, or last release >5 years old. We have first-mover territory: cricket (2.5B fans), volley (800M), handball (60M licensed), MMA, wrestling, hoops, racing, boxing.

CONTESTED · 4 SPORTS

Has indie sims (OOTP for baseball, FHM for hockey) but visual polish a decade behind. We compete on presentation + ecosystem.

HEAD-TO-HEAD · 2 SPORTS

Soccer (FM dominant) and Football (Madden NFL franchise mode). We ship later in wave 2 with niche-first angles women's leagues, lower-tier divisions.

02 · THE FACTORY

One backbone.
Fourteen sport-specific match sims.

Why we can ship 14 titles when others ship 1. Shared core handles everything that isn't the on-pitch action. Per-sport match sim plugs in. 14 / 14 build clean. 372,301 LOC C++ across 1,373 source files. Gridiron 51.5k · Hoops 49.0k · Cricket 45.7k · Hockey 37.1k · Boxing 31.1k · Rugby 30.6k · MMA 29.7k · Wrestling 29.5k.
SHARED PLUGIN · UE 5.7

MadnessCore · 10 systems

  • Reputationdaily tick
  • Financebudgets · sponsors
  • Scoutingglobal network
  • Transfer Marketdynamic · negotiations
  • Youth Academylong-term talent
  • Squad Dynamicschemistry · cliques
  • Media Relationspress cycles
  • Analyticsform curves
  • Board Expectationshire-and-fire
  • Player Developmentpeaks · plateaus
PER SPORT
Match Simulator
Sport-specific physics, AI, presentation. 7-52k LOC each. All 14 build clean on UE 5.7.
PER SPORT
Tactical System
Offense + defense schemes per sport: play types for Gridiron, set distribution for Volley, bowling lines for Cricket, scripted angles for Wrestling.
PER SPORT
League Ruleset
Test/ODI/T20 cricket, 9-inning baseball, Union 15v15 + League 13v13 rugby, NHL-style OT hockey — each ruleset is data, not code.
PER SPORT
Reskin Layer
Sport color, iconography, terminology. UI density and component library are shared. Same type system, swapped accent.
MADNESSCORE · UE 5.7 PLUGIN 10 SHARED SYSTEMS · DAILY TICK REPUTATION FINANCE SCOUTING TRANSFER MKT YOUTH SQUAD DYN. MEDIA ANALYTICS BOARD PLAYER DEV. ↓ IMadnessSportAdapter ↓ PILOT · 01 GRIDIRON 51.5K LOC · 103 FILES BUILD · CLEAN STRETCH · SG-01 HOOPS 49.0K LOC · 116 FILES BUILD · CLEAN PILOT · 03 CRICKET 45.7K LOC · 100 FILES BUILD · CLEAN STRETCH · SG-04 HOCKEY 37.1K LOC · 86 FILES BUILD · CLEAN STRETCH · SG-07 BOXING 31.1K LOC · 116 FILES BUILD · CLEAN PILOT · 05 RUGBY 30.6K LOC · 90 FILES BUILD · CLEAN PILOT · 04 MMA 29.7K LOC · 114 FILES BUILD · CLEAN STRETCH · SG-06 WRESTLING 29.5K LOC · 126 FILES BUILD · CLEAN STRETCH · SG-03 HANDBALL 21.8K LOC · 88 FILES BUILD · CLEAN STRETCH · SG-02 TENNIS 11.3K LOC · 96 FILES BUILD · CLEAN STRETCH · SG-05 SOCCER 10.3K LOC · 84 FILES BUILD · CLEAN STRETCH · SG-09 RACING 9.1K LOC · 90 FILES BUILD · CLEAN PILOT · 02 VOLLEY 8.5K LOC · 78 FILES BUILD · CLEAN STRETCH · SG-08 BASEBALL 7.2K LOC · 86 FILES BUILD · CLEAN 14 / 14 BUILD CLEAN · UE 5.7 · 372,301 LOC C++ · 1,373 SOURCE FILES 5 PILOTS Q4 2026 · 9 STRETCH UNLOCKS SHARED CORE × PER-SPORT MATCH SIM · ONE BUILDER · AI-PILOTED
F.02 MadnessCore plugin tree · 10 shared systems · 14 sport adapters · live LOC count from current builds
03 · LAUNCH WAVE 1 · 5 PILOT TITLES

Five titles. Five empty markets.

The five pilot titles ship Q4 2026. Selected for niche size, code maturity, and visual distinctness — five different match-view layouts, proving the design system flexes across sports. The 9 stretch titles follow on a rolling 2-3 month cadence.
04 · PILOT SHOWCASE · VISION + BUILD

Where we are. Where we're going.

Two captures per pilot: DESIGN TARGET (Q4 2026 vision · what ships) and CURRENT BUILD (Q1 2026 alpha · what runs today). The vision shots are the latest design pass. The build shots prove the engineering is already in place underneath. We're closing the gap between them every week.
FEATURED · HOOPS MADNESS · STRETCH UNLOCK €45K

From working build  →  shipping vision

PROOF · EVERY TITLE GETS THIS TREATMENT
CURRENT BUILD · Q1 2026 _assets/hoops-build-old.jpg 1920 × 1080 · UE 5.7 · OLD UI Old Hoops Madness UE screenshot — even ugly, it proves the sim, the data, the 366 teams, the 17 leagues are already in place.
H.OLDToday · pre-design-pass · sim runs · data complete
DESIGN TARGET · Q4 2026 _assets/hoops-vision-new.jpg 1920 × 1080 · CLAUDE DESIGN PASS Latest Hoops dashboard splash from the Claude Design tokens pass. Same data, polished UI. This is the visual quality every title hits before Q4 ship.
H.NEWQ4 ship · same engine, polished UI · this is the bar

Hoops shipped its design pass first because it's the most code-mature title (96 files, 41K LOC). The other 13 titles are at various stages on this same path — sim and data first, then UI polish. The 5 pilot titles below all hit the “design target” quality bar by Q4 2026 ship. The 9 stretch titles follow on a rolling cadence as they unlock.

01
GRIDIRON MADNESS
AMERICAN FOOTBALL · MGMT · PRO + COLLEGE + HS
51,500 LOC103 source files 165 teams7 leagues
DESIGN TARGET · IN MOTION _assets/gridiron-vision.mp4 1920 × 1080 · MUTED LOOP · Q4 VISION Vision shot in motion — autoplays muted on loop.
G.HEROVision · Q4 2026 ship target · live capture

Madden owns the NFL license. We own everything else. Pro · College · High School in one career. Hire-and-fire, recruit, draft, manage cap, trade, win the Bowl. Play-call layer with 8 offensive systems × 6 defensive schemes, scouting graded across 12 measurables. Real depth, no DLC squeeze.

3
league tiers
12
draft measurables
48
play-call combos
5
languages
CURRENT BUILD_assets/gridiron-build-01.jpg1200×900 · ROSTER · UE 5.7
G.01Today · roster screen
CURRENT BUILD_assets/gridiron-build-02.jpg1200×900 · PLAY-CALL · UE 5.7
G.02Today · play-call panel
CURRENT BUILD_assets/gridiron-build-03.jpg1200×900 · DRAFT · UE 5.7
G.03Today · draft board
CURRENT BUILD_assets/gridiron-build-04.jpg1200×900 · STANDINGS · UE 5.7
G.04Today · league standings
02
VOLLEY MADNESS
VOLLEYBALL · MGMT · MEN + WOMEN · DAY ONE
5,600 LOC78 source files M + Wparallel careers
DESIGN TARGET · Q4 2026 _assets/volley-vision.jpg 1920 × 1080 · MJ HERO COVER Indoor court overhead OR Midjourney key art. The vision — design pass lands pre-launch.
V.HEROVision · Q4 2026 ship target

Nobody ships volley management. 800M fans worldwide. Empty market. Indoor 6v6 + beach 2v2 + men's & women's careers from launch. Set distribution per zone, rotation order, libero substitution rules. Italian Serie A, Brazilian Superliga, Polish PlusLiga — defictionalized but recognisable.

6+6
zones tracked
8
leagues
M+W
parallel saves
3
languages
CURRENT BUILD · ALPHA _assets/volley-build-wide.jpg 2520 × 1080 · UE 5.7 · COMING PRE-LAUNCH Volley current-build screenshots land in the May 2026 pre-launch update. Sim and 78-file codebase compile clean today; UI design pass in progress.
V.BUILDToday · build clean · UI design pass in flight · screenshots May 2026
03
CRICKET MADNESS
CRICKET · MGMT · TEST · ODI · T20 · 11 FORMATS
25,000 LOC76 source files 2.5B fansempty market
DESIGN TARGET · Q4 2026 _assets/cricket-vision.jpg 1920 × 1080 · CLAUDE DESIGN / MJ SPLASH Polished oval view OR Midjourney hero. Hindi UI variant works perfectly here.
C.HEROVision · Q4 2026 ship target

2.5 billion fans. Zero serious management sim ships. Test · ODI · T20 · The Hundred · franchise leagues. Ball-by-ball sim with bowling lines, field placements, wagon-wheel analytics. Hindi UI day one. Indian, Australian, English, Pakistani, South African competitions defictionalised.

11
formats
17
leagues
9
field positions
EN+HI
UI day one
CURRENT BUILD_assets/cricket-build-01.jpg1200×900 · BOWLING · UE 5.7
C.01Today · bowling line set
CURRENT BUILD_assets/cricket-build-02.jpg1200×900 · FIELD · UE 5.7
C.02Today · field placement
CURRENT BUILD_assets/cricket-build-03.jpg1200×900 · WAGON · UE 5.7
C.03Today · wagon-wheel analytics
CURRENT BUILD_assets/cricket-build-04.jpg1200×900 · HINDI · UE 5.7
C.04Today · Hindi UI variant
04
MMA MADNESS
MIXED MARTIAL ARTS · PROMOTER MODE · CARD BUILD
20,400 LOC96 source files UFC-shapedempty niche
DESIGN TARGET · Q4 2026 _assets/mma-vision.jpg 1920 × 1080 · CLAUDE DESIGN / MJ SPLASH Card-builder polished UI OR Midjourney key art. The Q4 ship vision.
M.HEROVision · Q4 2026 ship target

EA UFC is a fighting game. Nobody ships the promoter sim. You run the org: book cards, build storylines, negotiate fighter contracts, sell PPV, manage 8 weight divisions. Striking · grappling · submissions · cardio modelled per fighter, with title-shot pressure and rivalry escalation.

8
weight classes
12
events / year
PPV
revenue model
3
languages
CURRENT BUILD_assets/mma-build-01.jpg1200×900 · FIGHTER · UE 5.7
M.01Today · fighter profile
CURRENT BUILD_assets/mma-build-02.jpg1200×900 · RANKINGS · UE 5.7
M.02Today · division rankings
CURRENT BUILD_assets/mma-build-03.jpg1200×900 · PPV · UE 5.7
M.03Today · PPV projection
CURRENT BUILD_assets/mma-build-04.jpg1200×900 · FIGHT SIM · UE 5.7
M.04Today · fight sim view
05
RUGBY MADNESS
RUGBY · MGMT · UNION 15v15 + LEAGUE 13v13
24,600 LOC84 source files 2 codesone engine
DESIGN TARGET · Q4 2026 _assets/rugby-vision.jpg 1920 × 1080 · MJ HERO COVER Pitch with line-out formation OR Midjourney key art. The Q4 ship vision.
R.HEROVision · Q4 2026 ship target

Both codes shipped together. Union 15v15 and League 13v13 in one game. Premiership, Top 14, URC, Super Rugby — defictionalised. Set-piece tactics: scrum dominance, line-out calls, ruck speed, kick-from-hand strategy. 6 Nations + Rugby Championship + World Cup all bookable in career.

2
codes (15s+13s)
9
leagues
RWC
cycle bookable
4
languages
CURRENT BUILD · ALPHA _assets/rugby-build-wide.jpg 2520 × 1080 · UE 5.7 · COMING PRE-LAUNCH Rugby current-build screenshots land in the May 2026 pre-launch update. Sim and 84-file codebase compile clean today; UI design pass in progress.
R.BUILDToday · build clean · UI design pass in flight · screenshots May 2026
STRETCH PROOF · WRESTLING + BOXING · ALREADY BUILDING

The stretch sports aren't vapor. They're building.

SG-06 €180K · SG-07 €200K

Below: two of the nine stretch sports — Wrestling and Boxing — running in current alpha builds today. The codebases are already shipped (Wrestling 126 files / 29.5K LOC · Boxing 116 files / 31.1K LOC). When the stretch unlocks, design pass and ship — same path Hoops is on.

SG-06 · €180K
WRESTLING
575 WRESTLERS · BOOKING SIM
CURRENT BUILD _assets/wrestling-build-01.jpg UE 5.7 · ALPHA
W.01Today · alpha
CURRENT BUILD _assets/wrestling-build-02.jpg UE 5.7 · ALPHA
W.02Today · alpha
CURRENT BUILD _assets/wrestling-build-03.jpg UE 5.7 · ALPHA
W.03Today · alpha
SG-07 · €200K
BOXING
800 FIGHTERS · 17 WEIGHT CLASSES
CURRENT BUILD _assets/boxing-build-01.jpg UE 5.7 · ALPHA
B.01Today · alpha
CURRENT BUILD _assets/boxing-build-02.jpg UE 5.7 · ALPHA
B.02Today · alpha
CURRENT BUILD _assets/boxing-build-03.jpg UE 5.7 · ALPHA
B.03Today · alpha
05 · IN-GAME UI

AAA presentation × deep sim mechanics.

Live match views with circular face badges, team-color rings, real-time stat overlays, and play-by-play tickers. Same architecture, sport-specific layouts: field + formation for Gridiron, court + rotation for Volley. Both shown live below. Playable Gridiron + Hoops builds available now for press & qualified creators — request via the contact line.
UNIVERSAL SCREENS · 7

Calendar · Coach Profile · Rotation · Box Score · Live Match · Tactical · Standings.

DEEP-SIM SCREENS · 8

Scouting · Transfers · Board · Youth · Squad · Media · Career · Save Hub.

SPORT-SPECIFIC LAYOUTS · 5

Half-court · Field · Oval+pitch · Volley court · Ring+storyline. Five visually distinct match views.

CONSOLE-SAFE

90% safe-zone for Steam Deck + console TV. Mono-aligned digits at every density.

IN-GAME · MASTER _assets/ingame-master.jpg 2520 × 1080 · UE 5.7 LIVE MATCH Real screenshot proving the SVG mock above is what actually ships. Pick the most polished pilot — usually Hoops or Gridiron — at full HUD density.
F.05 Live match HUD · same architecture, sport-specific layouts · UE 5.7
06 · WOMEN'S LEAGUES · BUILT IN

Women's careers, built in.
Day one. No DLC.

Volley and Cricket — the two pilot titles where it makes sense — ship with men's + women's careers from launch. Hoops, Tennis, Soccer follow when their stretch goals unlock. The genre incumbent added women in 2024 after a decade of asks. We build it in from the start.
07 · THE BUILDER · MR LORD

One person. Four months.
Fourteen builds.

No studio. No team. No publisher. Solo from Île-de-France with an AI-piloted toolchain. This isn't a pitch deck — it's already shipped. 372,301 lines of C++ across 1,373 source files in 14 codebases that all build clean on UE 5.7 today.
MR LORD, founder · hands at the keys
B.00 MR LORD · founder · Île-de-France · solo + AI

“Four months ago I couldn't write a line of C++. Today, fourteen sports games build clean on UE 5.7. That's not a brag — that's the point. AI-piloted dev means one person can carry a catalogue. The bottleneck is no longer code. It's taste, scope, and shipping.”

MADNESS exists because the management-sim genre froze. One incumbent owns soccer. Volley, handball, cricket-as-management, MMA-as-promoter — nobody ships them. Half the world's sports have no serious career-mode game. That's not a market gap. That's a market vacancy.

The factory model — one shared MadnessCore plugin + per-sport match adapters — is what makes 14 titles tractable for one builder. Reuse 80% of the engineering, swap the on-pitch action. Every title is a real product, not a reskin: own match sim, own tactics, own ruleset, own database.

Why Kickstarter and not just ship Steam? Because backers vote with stretch goals which sport unlocks next. The campaign is the focus group. The pricing model — €75 Captain bundles all 5 pilots at €15/game vs €25 Steam retail — only makes sense if you're committing to the franchise, not buying a single game.

JAN 2026
Cold start

Zero C++. Zero UE. Day-1 Cursor + Claude Code. First commit: Hoops scaffold.

JANtimeline-jan.jpg1200×900 · COLD START
FEB 2026
4 builds

Hoops · Gridiron · Cricket · MMA compile clean. MadnessCore shape emerges from duplication.

FEBtimeline-feb.jpg1200×900 · 4 BUILDS
MAR 2026
The factory

MadnessCore extracted as plugin. IMadnessSportAdapter wired across all 14. 10 FM systems shared.

MARtimeline-mar.jpg1200×900 · THE FACTORY
APR 2026
14 / 14

UE 5.7 migration. All 14 codebases build clean. Kickstarter approved Apr 25. Goes live May.

APRtimeline-apr.jpg1200×900 · 14/14 CLEAN
08 · BACK THE CATALOGUE

Eleven tiers.
Pick your level of in.

Five purely digital, six unlocking physical or naming rights. Limited tiers are capped (200 / 100 / 75 / 25 / 5 units) — once filled, gone. Bilingual labels match the live Kickstarter pledge page.
TIER 06 · COLLECTOR _assets/tier-collector.jpg 1200 × 1200 · FLAT-LAY · 300 CAP Sleeve case + 5 game cards + sticker pack laid out on dark wood / concrete. Top-down studio light.
T.06Collector pack · €120 · 300 units cap
TIER 07 · PRO PACK _assets/tier-pro.jpg 1200 × 1200 · FLAT-LAY · 200 CAP Hardback artbook + numbered print + 5 enamel sport pins. Same lighting as collector.
T.07Pro Pack · €200 · 200 units cap
TIER 09 · LEGENDARY _assets/tier-legendary.jpg 1200 × 1200 · FLAT-LAY · 75 CAP Wooden numbered crate, vinyl OST, signed cards, embroidered patch — “halo” tier shot.
T.09Legendary Box · €500 · 75 units cap
09 · STRETCH GOALS

What unlocks as we grow.

Base goal €30k ships the 5 pilot titles. Every €15-40k step above unlocks one more sport — added free at Front Office Pack (€250+) and above, expanding the catalogue lower tiers pick from. Hit €240k and we ship all 14. Console ports (PS5 · Xbox · Switch 2) and full Steam Workshop are stretch goals announced past €240k.
UNLOCK TREE · NINE LANGUAGES · LIVE INTERACTIVE

The same tree. Nine locales day one.

Stretch goals tree rendered in EN · FR · ES · DE · IT · PT-BR · JA · HI · ZH — same data source, runtime locale switch via URL param. Proves the i18n pipeline is wired end-to-end before the games even ship. Click any thumbnail to see the live interactive tree.

9 / 13 LOCALES
4 MORE BY GOLD

Same tree, same data, nine languages — switched by a single URL parameter. Plus IT, PT-BR, ZH (not shown above). The exact same i18n architecture is now wired inside the game shells — see below. Polish, Russian, Arabic, Korean follow as part of post-€60k stretch unlocks.

I18N · IN-GAME · PROOF · NOT JUST A BADGE

The shell speaks every language — at runtime.

Nav labels · header context · CTAs · footer · group headings — all translated. Same shell architecture, same URL param. Below: Hoops Dashboard in 3 languages, Cricket Hub in Hindi, Rugby Hub in French. All rendered live via ?lang=XX on the shell, no rebuild.

9 LANGS · 5 PILOT SHELLS
SAME ARCHITECTURE · 14 SHELLS TOTAL
Hoops dashboard FR
FRHoops · Tableau de bord · Bureau dirigeant · 14 ans · Tactiques · Échanges · Sim Mois.
Hoops dashboard JA
JAフープス · ダッシュボード · ロサンゼルス スターズ · 西 #2 · シム月 · 次の試合.
Hoops dashboard HI
HIहूप्स · डैशबोर्ड · लॉस एंजेलेस स्टार्स · पश्चिम #2 · सिम महीना · अगला मैच.
Cricket hub HI
HIक्रिकेट मैडनेस · डैशबोर्ड · मुंबई टाइगर्स · IPL मैच 9/14 · बल्लेबाज़ी क्रम · नीलामी · सिम मैच.
Rugby hub FR
FRRugby Madness · Tableau de bord · Toulouse Rouge · TOP 14 Journée 16/26 · Phases statiques · Centre de formation · Sim Journée.
Volley hub IT
ITVolley Madness · Pannello · Modena Tigers · Serie A1 G18 · 6 di Partenza · Riserve · Sim Giornata.
MMA hub JA
JAMMA マッドネス · プロモーション本部 · MAESTRO MMA · イベント 9/12 PPV · 12 ベルト · 800 ファイター.
Gridiron hub ES
ESGridiron Madness · Tablero · Brooklyn Royalty · Semana 9/18 · NFC Este #1 · Equipos Especiales · Agencia Libre.

Player names, venues, scores, commentary stay in source language — those are data, not UI. The chrome (every label, every button, every status badge) speaks the player's language. Same i18n dict pattern across all 13 sport shells, same URL param, zero rebuild — flick a switch and the GM speaks Hindi.

10 · DEV DIARY

How the factory actually ships.

Behind the scenes — MadnessCore architecture, defictionalized database build, match sim viz, UI patterns, the solo + AI methodology. Updated weekly once the campaign goes live.
11 · QUESTIONS

Things backers ask first.

Refunds, beta access, modding, console ports, post-Kickstarter pricing, real-IP policy.
12 · RISKS & CHALLENGES

What could go wrong.
And how it gets handled.

Solo founder, AI-piloted, 14-title catalogue. Everything that could delay shipment — and the mitigation already in place. No hand-waving.
RISK · 01 · SOLO BUS-FACTOR

One person ships everything.

If the founder goes dark for weeks, the project stalls. Mitigation: all 14 codebases live in private Git repos, source-of-truth documented in every project's CLAUDE.md and a global OVERMIND state file. A successor (or contracted hand) can read the code and continue the same systems. No tribal knowledge locked in one head.

RISK · 02 · SCOPE OF 14 TITLES

14 sports is more than most studios attempt.

If a sport-specific match sim turns out harder than estimated, that title slips. Mitigation: the base goal funds 5 pilot titles only — Gridiron, Volley, Cricket, MMA, Rugby. The other 9 are stretch goals — they unlock only if the audience funds them, one at a time, with their own delivery target. We never overcommit.

RISK · 03 · UE 5.7 PLATFORM SHIFT

An engine update can break a build.

Unreal 5.7 is current; 5.8 is on the horizon. Major version jumps occasionally break C++ APIs. Mitigation: all 14 builds are continuously verified on 5.7. Migration to 5.8 is sport-by-sport with a known regression suite. Past migrations (5.5 → 5.6 → 5.7) shipped clean within a week each — no behavior surprises.

RISK · 04 · PHYSICAL FULFILLMENT

Posters, artbooks, cards have lead times.

Print runs, customs, international shipping all have failure modes. Mitigation: physical rewards live only at the higher tiers (Pro Pack and above). Production locked with a single EU printer (samples reviewed pre-launch). Shipping handled via a fulfillment partner used by other indie studios — quoted per-region in tier descriptions, no surprise charges.

RISK · 05 · CONSOLE PORT BLOCKERS

PS5 / Xbox / Switch 2 ports need certification.

Platform certification (TRC/XR) takes time and can require a second submission. Mitigation: console ports are explicitly stretch goals at €240k+ — meaning the audience funds them only after PC ships. We don't promise a console date until cert is in hand. Steam Deck verification (Linux build) is in scope from day one and already passes the technical bar.

RISK · 06 · UNDERFUNDING THE STRETCH

If we hit €30k but not €240k, only some sports ship.

Backers who pledged at €250+ see fewer than 14 titles unlock. Mitigation: tier descriptions are explicit — your 14-game digital pack expands as stretch goals unlock; you're never charged extra for sports that didn't fund. Your final game count = whatever stretch level the campaign hits. Lower tiers pick from the unlocked catalogue.

A note on AI-piloted development. Every line of game logic in this catalogue was written by a human (the founder) reviewing and editing AI-generated drafts. AI is the keyboard speed-up, not the decision-maker. Architecture, gameplay, balance, and shipping calls are all human-owned. The 372,301 lines of C++ exist because a human read every one of them — that's why the builds are clean and the systems compose.